Home / ViewFi System
A unified architecture for ViewFi × Mini-game, two-layer economy, and 90-day execution.
The system has five conceptual layers that share one backend and one economy model.
ViewFi App: Primary entry (Telegram or Web). First success in under 1 minute.
ViewFi SDK: Same ads and optionally mini-game in partner Dapps (Lite / Context / Full modes).
Mini-game: Play yields XP only; "watch ad for more play" yields ViewFi Points.
Knowledge & Interest Quiz: Zero-party data; XP only; outputs segments for ad targeting.
Single backend: One API for events, caps, referral, leaderboard, and targeting. EventoChain is added later as a booster once retention is proven.
All rewards map to exactly two layers. No conversion between them.
| Layer | Source | Use | Convertible? |
|---|---|---|---|
| XP | Gameplay, streaks, missions, Knowledge quiz | Level up, unlock ad tiers, leaderboard status | No |
| ViewFi Points | Ad viewing only | Redeemable value; league prizes ($) | No |
The single loop that drives retention and monetization:
Energy / cap: e.g. 5 free plays per day; then "watch ad for 1 more play."
First success: Within 1 minute, user either completes 1 game round (sees XP) or watches 1 ad (sees ViewFi Points).
Season 1 runs on top of the same product: 30 days, $500, 5K users (VN/TH/PH).
One dashboard: D1/D7/D30, K-factor, ad completion, game→ad conversion, CAC.
Zero-party data for high-precision targeting. Rewards: XP only; 1 attempt per day; daily XP cap.
Outputs: Knowledge Score (Beginner / Intermediate / Advanced), Interest Score per category (DeFi, NFT, GameFi, CEX, etc.) with time decay.
Use: Ad targeting and gating (e.g. Beginner → education ads; Advanced + DeFi interest → premium DeFi). Implement after core loop is live (Phase 2).
Positioned as engagement infrastructure, not "ad player." Same two-layer economy in SDK: game → XP; ads → ViewFi Points.
Tiers: Ad-only → Ad+Game → Full League. UI: Lite (floating button), Context (trigger-based), Full (Earn tab, leagues).
SDK rollout can start when Ad-only build is ready (Days 1–10 build; 11–20 first integrations; 21–30 metrics).
Entry, mission (1 vertical), referral (retention-gated), streak, tournament; mini-game; two-layer enforced; SEA League Season 1. Deliverables: First success <1 min; D1 >40%; first tournament live.
Cohort analysis, loop tuning, D7 >25%; 1–2 paying advertisers; ship Knowledge and Interest quiz and wire targeting.
D30 curve stable; EventoChain booster spec and optional soft launch (2x week, event tournament); Q2 plan.
SDK track (parallel): Days 1–10 Ad-only build; 11–20 first 2–3 integrations; 21–30 metrics and second wave.